Archer - They who seek to master the use of bows
(A.1) Experience Cost: Same as Ranger
Note: An archer must have no magical college
(A.2) Training Time & Restrictions
-An archer only requires one week per rank (instead of two) and three quarters the normal experience to raise his rank in a bow skill (as long as that skill is no more than one higher than his archery skill).
- An archer cannot advance his archery skill higher than that of his highest rank in a bow weapon.
- This skill applies only to draw bows.
(A.3) Improved Accuracy
- An archer gains 2 × Rank to his Strike Chance with a bow.
- An archer can increase his Strike Chance by 10 by aiming for a pulse and by 5 for each additional pulse up to a maximum bonus of 20.
- Beginning at Rank 5, the archer can opt, instead of increasing his Strike Chance, to add his rank (+1 per additional pulse of aiming) to the Grievous injury range.
(A.4) Improved Speed of Nocking and Firing
-At rank 3, the archer reduces the time required to nock and aim by one pulse.
- He reduces it by an additional pulse at rank 7, and again at rank 10.
(This means that at rank 3, the archer could fire an arrow every pulse and at rank 7 could both aim (for a +10 to Strike Chance) and fire every pulse, or fire three times every two pulses. At rank 10, the archer could fire twice each pulse.)
(A.4) Improved Range Finding
- An archer's range penalty is only -3 for each 5 + Rank/2 hexes after the first 5 + Rank/2 hexes.
i.e.: A rank 4 archer would suffer a -3 penalty on each 7 hexes after the first 7.
(A.5) Compensating for Poor/Unusual Equipment
- An archer ignores rank % of penalties due to equipment (i.e. flaming arrows, poorly made shafts, damaged bows, heavy warheads, etc.)
- The archer must be aware of the peculiarity in order to compensate and the penalty cannot be reduced below 0.
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